If so how to talk about videogames 2015 by ian bogost is the book for you. He holds a joint professorship in the school of literature, media, and communication and in interactive computing in the college of computing at the georgia institute of technology, where he is the ivan allen college of liberal arts distinguished chair in media studies he is the author of alien phenomenology or what. A bestiary in five fingers tom tyler 18 improper life. Its full of well written, serious criticism of games in the spirit of art, music and literature criticism. Alien phenomenology, or what its like to be a thing by. This chapter explores the concept of alien phenomenology. Its another great contribution to objectoriented ontology. Dont know if anyone else is interested in object oriented ontology but its a fun read and i havent been able to find a pdf. Alien phenomenology is a short, 166page book that introduces its reader to ian bogosts take on object oriented ontology ooo.
Alien phenomenology, or what its like to be a thing by ian bogost, and. University of minnesota press, minneappolis, mn, u. Pdf alien phenomenology, or what its like to be a thing. Alien phenomenology extends ooo and posthuman phenomenology through applicationreading, writing, and otherwise metaphorizing a rich variety of objects in pop culture, personal memory, junk food, video games, old jokes, expensive cakes, plastic fruit, etc. How to talk about videogames by ian bogost books on. At less than 200 pages and chocked full of realworld references, bogost outlines in straightforward language his theoretical approach to thinking through the rich universe of things within, around, and beyond us. Carpentry constructing artifacts that do philosophy book title. In alien phenomenology, bogost makes objectoriented philosophy more approachable than many other theorists in the field. Delving into popular, familiar games like flappy bird, mirrors edge, mario kart, scribblenauts, ms. In alien phenomenology, or what its like to be a thing, ian bogost develops an objectoriented ontology that puts things at the center of being. New media shakespeares, of which youtube is the most. He is the ivan allen college distinguished chair in media studies and a professor in liberal arts, computing, business, and architecture at the georgia institute of technology. Cary wolfe series editor massively invisible objects. Humanity has sat at the center of philosophical thinking for too long.
The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. I digitized caliban and the witch for you epub, mobi, pdf. Bogost is partial to graham harman and bruno latour throughout, and to the. Or, what its like to be a thing, minneapolis, university of minne.
Ive been enjoying ian bogosts new book, alien phenomenology, or what its like to be a thing. Its squarely within this matrix that we find ian bogosts punchy, provocative alien. Alien phenomenology, or what its like to be a thing ian. In alien phenomenology, or what its like to be a thing, ian bogost develops an objectoriented ontology that puts things at the center of beinga philosophy in which nothing exists any more or less than anything else, in which humans are elements but not the sole or even primary elements of philosophical interest. Ian bogost is ivan allen college distinguished chair in media studies and a professor of interactive computing at the georgia institute of technology, a founding partner at persuasive games, and a contributing editor at the atlantic. For the last couple of months we read ian bogosts alien phenomenology, a book that ive written about here several times.
First of all, the notion of alien phenomenology comes from ian bogost and the reading of his alien phenomenology was a direct inspiration for this thesis. Alien phenomenology, or what its like to be a thing by ian bogost. And unlike experimental phenomenology or the philosophy of technology, bogosts alien phenomenology takes for granted thatallbeings interact with and perceive one another. In light of this thread i have a shareable alien phenomenology by ian bogost. Download it once and read it on your kindle device, pc, phones or tablets. Project muse alien phenomenology, or what its like to. Bogost s alien phenomenology takes for granted thatallbeings interact with and perceive one another. Ian bogost is ivan allen college distinguished chair in media studies and professor of interactive computing at the georgia institute of technology. The second section is not going to make sense to you if you havent read the book. Reviewed by sandy alexandre, massachusetts institute of technology. Ian bogost develops an objectoriented ontology that puts things at the center of beinga philosophy in which nothing exists any more or. One of the problems i have with it so far is that it misrepresents holistic approaches to environmental issues. Ian bogost is an american academic and video game designer.
Or, what its like to be a thing both minnesota, as well as unit operations. I read ian bogosts alien phenomenology, or what its like to be a thing yesterday. Objects and phenomenologies in the poetry of zbigniew. How to talk about videogames by ian bogost goodreads. Its a book that you can read in a day and be the better for it. Ian bogost uses the philosophy of graham harman as his main reference point, and. Every chapter gets its own discussion thread, and i thought it would be useful to make these discussions available to the public. A reading companion to bogosts alien phenomenology or. What does it mean to ruminate on and indeed end up insisting upon the limitations of human understanding, particularly with respect to what turns out to be the human.
Alien phenomenology, or what its like to be a thing. Alien phenomenology, or what its like to be a thing book authors. He is the author of many books, including how to do things with videogames and alien phenomenology. Alien phenomenology, or what its like to be a thing by ian. Review of ian bogosts alien phenomenology at itineration. Use features like bookmarks, note taking and highlighting while reading alien phenomenology, or what its like to be a thing posthumanities book 20. This experience, however, withdraws from human comprehension and becomes accessible only through a speculative philosophy based on metaphor. Pacman, farmville, candy crush saga, bully, medal of honor, madden nfl, and more, bogost posits that videogames. Yet the vast majority of the stuff in our universe, and even in our lives, remains beyond serious philosophical concern. Pdf on may 27, 2014, nathan kruis and others published how to do things with videogames, by ian bogost. Rivers criticism, volume 57, number 2, spring 2015, pp. His work provides a productive framework for identifying, analyzing and describing alien phenomenologies. Alien phenomenology bogost ian bogost, a video game researcher at the georgia institute of technology and founding partner of persuasive games, has articulated an applied objectoriented ontology, concerned more with the being of specific objects than the exploration of foundational principles.
Ian bogost georgia institute of technology, school of literature communication and culture title and abstract the aesthetics of philosophical carpentry in my 2012 book alien phenomenology, i propose the name carpentry for the practice of philosophical craftwork, and i encourage philosophers to become. What follows are my unfiltered aka barely fleshed out responses. Ebook end of phenomenology as pdf download portable. Bill brown bio ian bogost, alien phenomenology, or what its like to be a thing minneapolis. Alien phenomenology, or what its like to be a thing ian bogost.
Alien phenomenology, or, what its like to be a thing name author. Bogost has a phd from in comparative literature and is a professor at georgia tech. Alien phenomenology, or what its like to be a thing posthumanities book 20 kindle edition by ian bogost. About an hour ago, i finished alien phenomenology, ian bogosts new book. Alien phenomenology, or what its like to be a thing on jstor. In how to talk about videogames, leading critic ian bogost explores this paradox more thoroughly than any other author to date. In lieu of an abstract, here is a brief excerpt of the content. Images of a microprocessor, a chicken wing, a panda, and a carton of cigarettes adorn the cover of ian bogosts alien phenomenology, or what its like to be a thing, disrupting and almost.
1099 135 297 1378 1521 1421 1141 491 1251 669 975 1389 1537 512 373 1222 959 427 829 1172 9 342 801 1605 143 1584 414 1075 1144 145 1536 345 1111 720 853 1468 55 1002 105 1052